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FreeSurface, FreeVertex, FreeTriangle


Canardia
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For an advanced overlapping face occlusion culling method, I need to delete faces which overlap with other faces.

But the engine has only commands to get and add surfaces, vertices and triangles, but no commands to remove them.

 

For example in a scene with a tight block of cubes, half of the interior faces are waste, but the same applies basically to any scene where meshes are positioned next to eachother, like walls of houses or even the bricks of the walls of the houses.

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