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Own SBX Loader


Stevenson
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It is set when you call CreateTerrain, you pass a meterspertile parameter.

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it looks like its SetLayerScale in bmx and SetTerrainTextureScale in lua if I had to guess... and it looks like SetLayerScale may be removed shortly if what the wiki says is true... but currently bmax in 2.3 still recognizes it.

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RotateEntity(terrain,Vec3(90,0,0))

 

Will that work?

52t__nvidia.png nVidia 530M cpu.gif Intel Core i7 - 2.3Ghz 114229_30245_16_hardware_memory_ram_icon.png 8GB DDR3 RAM Windows7_Start.gif Windows 7 Ultimate (64x)

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IconVisualStudio16.png Visual Studio 2010 Ultimate google-Chrome.png Google Chrome PhotoshopLinkIndicator.png Creative Suite 5 icon28.gif FL Studio 10 MicrosoftOfficeLive.png Office 15

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csharp.png Expert cpp.png Professional lua_icon.png Expert BMX Programmer

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Darn, would have been interesting to be able to rotate terrains, or possibly have more than one.

52t__nvidia.png nVidia 530M cpu.gif Intel Core i7 - 2.3Ghz 114229_30245_16_hardware_memory_ram_icon.png 8GB DDR3 RAM Windows7_Start.gif Windows 7 Ultimate (64x)

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IconVisualStudio16.png Visual Studio 2010 Ultimate google-Chrome.png Google Chrome PhotoshopLinkIndicator.png Creative Suite 5 icon28.gif FL Studio 10 MicrosoftOfficeLive.png Office 15

-----

csharp.png Expert cpp.png Professional lua_icon.png Expert BMX Programmer

-----

i-windows-live-messenger-2009.pngskype-icon16.pngaim_online.pnggmail.pngicon_48x48_prism-facebook.pngtunein-web.pngyahoo.giftwitter16.png

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