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ConradAlistair

Cross-Platform Porting

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One thing that I would like, is to have the ability to export a project to multiple platforms from one project file. Something similar to the way Unity3D does it. Also, I don't know if this is something that doesn't need to be coded into the engine or programmed by the developer, but a way for there to be cross platform interaction. e.g. a multiplayer game with OSX and Windows users in one match, or IOS and Android in one match, etc.

 

also, as a 3D artist, I think that many people may like a similar layout to Maya. not exactly as it is set up, but just how the menu hierarchy is.

 

Any thoughts, crits, suggests?

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The editor will have a "Publish" dialog where you can create packages for supported platforms.

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How do you port the rotating cube example written in C++ then?

I would think you need different Code::Blocks project files or different makefiles for each platform, but the C++ game source code would be identical.

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C++ code is identical, and like the engine itself, a "Projects" folder will be created, within which a subfolder is created for every platform, i.e. "MyGame/Projects/VS2010", "MyGame/Projects/iOS", etc. In each of these a project for XCode, VS, Eclipse, etc. are created from a template.

 

Lua projects are simpler, since no compilers or SDKs have to be set up.

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I guess I can use then sqlite, sdl_net, and glut also in Android when I code with C++, since they are available as full C++ source code, and as far I know, Android uses GNU C++ too.

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That's good to hear. What about the cross-platform interaction??? That's something that I really want to do, but if it's not something that is likely to be supported/possible than I'd be curious as to why. Thanks for the replies.

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I didn't set out to to that, but I can't think of any reason different platforms would have any trouble communicating over a network. Kind of scary that you could play on your cell phone against someone on their PC. I'll have to look closer at how network communication works on mobile devices.

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RakNet supports cross platform including mobile devices. Just saying :P

 

Also Lazlo has a .NET network library I think he'll be releasing soon that should work across some of the mobile devices.

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Also Lazlo has a .NET network library I think he'll be releasing soon

Yes.

 

that should work across some of the mobile devices.

... if they support .NET.

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Hmm, okay. This is aa bit off topic, but I was curious as to what Josh thought of Cryengine 3, both in general and in comparison to Leadwerks3D/engine. Maybe someone already asked this though. If this is so than ignore this, I'll probably come across that post sometime.

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