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Loading Model Into editor


stephan360
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So i have used the tool 3ds to gmf exporter found in the sdk. I have filed the model to sdk/entities/newfolder/saphirebridge. Saphire bridge is the model i am trying to load into the editor. The only thing that shows up in the editor is a node with the name when i drag and drop into the scene. Also in the model viewer it just shows a grey screen but said 26,000 triangles. It has a 3ds phy file, gmf file and a lua, do i need to program anything in lua to compete the model to gmf format?

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Looks like you are missing the mat files. Each seperate texture of the model needs an own mat file.

For example if you use a texture called stone002.png, then your mat file would be in its simplest form:

 

stone002.mat

texture0="abstract::stone002.dds"

Note that you also need to convert png to dds, because LE can only read dds textures.

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here's the file......or not when i get done attaching it it doesn't show up but sais i used 24.18k. So im not going to worry about it right now just going to keep modeling i was hoping to start getting familiar with the importing but ill worry about it later. Thanks for the info though guys.

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