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Performance boost and multithreading


TheoLogic
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So you have 20 controllers lagging now and it will take over a month to find 5 mins to make a vid?

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Argh, it isn't like anyone else here can't make a 5 minute demo with 20 character controllers, or for Josh to try it himself...

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The reason I ask for a demo of your problem is because I suspect you either have some very unoptimal physics shapes or you are using a high value for the update iterations for the controller. Or there may be some other problem. It doesn't make sense for someone else to try to guess and recreate your program. It's much more efficient to see what you are doing and then see if there are any problems.

My job is to make tools you love, with the features you want, and performance you can't live without.

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