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Blitzmax - Leadwerk apps run reallly slow in debug mode


Kronos
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Just wondering if anyone else has this problem. All my leadwerks programs written in Blitzmax seems to run really slow when compiled in debug mode.

 

As an example I have a simple app which has a scene , some animated characters running about and thats about it but it runs at less than 30 fps in debug mode. 60+ when debug is unchecked.

 

Is this a windows 7 thing?

intel i5 2500k, ram 16gb, nvidia Geforce GTX570, asus xonar sound card. Windows 7 64 bit

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Hi,

I don't believe it is a win7 thing. This is more related due the debug mode in bmx, But this is normal behaviour. In other languages this may not behave like this with LE, but thats because most languages use a release dll of leadwerks with no debug info at all where you use a real debug version of LE in bmx automatically.

  • Intel® Core™ i7-8550U @ 1.80 Ghz 
  • 16GB RAM 
  • INTEL UHD Graphics 620
  • Windows 10 Pro 64-Bit-Version
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Debug mode in bmax IS much slower.With 3 animations going I get 76 fps in debug mode and 250 in non debug mode.

I find that tweaking my animations in debug mode leads to unreliable results because of the speed difference between the 2 modes.

flip set to 0.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

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None that I am aware of.

 

So are you saying leadwerks engine itself is running in debug mode when this option is set because it was written in blitzmax. Interesting.

intel i5 2500k, ram 16gb, nvidia Geforce GTX570, asus xonar sound card. Windows 7 64 bit

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  • 2 weeks later...

You could avoid the problem that the engine runs in debug mode by using engine.dll in BlitzMax. Then you can debug only your app, and not the engine.

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