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resize the gizmo in the editor


AggrorJorn
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And also that it was corrected to work properly on up/down scaled entities.

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I don't see why this is an issue, scaling is not functional at the moment. The gizmo size shouldn't affect your work as you shouldn't even change it.

Nevermind, I just read you were talking about far away objects. Then yes, you make a good point.

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  • 1 month later...

I'm replying because I think this feature can be real usefull to many of us. When I use larger models It is hard to position them with the small gizmo.

+

Omid Saadat

OD Arts Blog

 

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  • 2 weeks later...

Ah I did this on my own gizmo. You just scale it with the distance from the camera multiplied by a general size. It might not be the best due to the perspective projection but I didn't see anything wrong till now.

Anyway: +

I create the game you play. I create the rulles you will obey.

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  • 1 month later...

I am replying again here. Working with large objects is so frustrating with a small gizmo.

 

I also don't think that this is a feature request. It is more something that has to do with a good workflow inside the editor and thereby should be a part of the editor.

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I am replying again here. Working with large objects is so frustrating with a small gizmo.

 

I also don't think that this is a feature request. It is more something that has to do with a good workflow inside the editor and thereby should be a part of the editor.

 

if Aggror wants it I support it too!

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