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Is there a limit to loading meshes?

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In cpp during runtime, I am calling a function that loads a body & 2 meshes (not big, 2kb each), then using CopyEntity & parenting the meshes to the body & positioning. Simple I thought, and it works spot on, until the 15th copy onwards, whereby Y & Z values are random & not what I entered. The commands are being copied & pasted with just a change in Y, so it isn't dyslexia, not this time.

Any suggestions before I add it in the bug reports, other than loading/copying 15 max per function call?



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