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Decals (once again)


Gandi
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Could you, by any chance get this to be decaled over mesh objects as well as terrain? This is probably not possible because it uses terrainnormal shader, right? But maybe next step is to write something else that lets you decal it over mesh. It would work great for bullet holes, blood etc...

Windows 7 Professional 64 bit, 16 gigs ram, 3.30GHz Quad Core, GeForce GTX 460 one gig, Leadwerks 2.5, Blender 2.62, Photoshop CS3, UU3D

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the computation is done on the cpu, as the terrain doesnt change during runtime (saves gpu computation) and a saved decal is saved as a surface and just needs to be positioned by code. I thought this would be the best solution for the terrain decals.

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