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Voxelization of a model


Joh
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  • 2 weeks later...

Ok a fast update..

Modified the code to be faster, fixed some bugs, now voxel are a lot more detailed.

Still working on point/cube render.

 

On blank rectangle there is written the number of voxels present!

post-702-0-70760100-1341216105_thumb.jpg

post-702-0-34412900-1341216114_thumb.jpg

Intel Corei7-6700, NVIDIA GeForce GTX 980, 32GB DDR4, W-10.

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@Josh working with aabb and entity i see a strange issue (not sure if it's a bug, i am back on leadwerks after many months..) i loaded the monstertruck and aabb y0 higher of some vertex position..

It's probably due to tyre but how could i find the correct aabb y0?

 

Also i am working on animation, is there a way to get vertex-bone information?

 

I know my english is bad, i hope you'll understand what i was meaning for.

Intel Corei7-6700, NVIDIA GeForce GTX 980, 32GB DDR4, W-10.

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