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Close range shadows inside long range shadows


Canardia
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I was wondering if LE3D Episode 2 could support two cascading layers of shadows, like in this real life screenshot:

post-2-0-84035900-1341326808_thumb.png

I know I could do this with dynamic pointlights also, but sometimes it's hard to positon them right (need to move them along the sun-earth axis so that they are not inside other objects).

Ryzen 9 RX 6800M ■ 16GB XF8 Windows 11 ■
Ultra ■ LE 2.53DWS 5.6  Reaper ■ C/C++ C# ■ Fortran 2008 ■ Story ■
■ Homepage: https://canardia.com ■

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The black leg? It's from a prototype quadpedal T-600 series.

Or maybe it's just a leg from a cheap 17€ 6-leg hunting seat :)

Ryzen 9 RX 6800M ■ 16GB XF8 Windows 11 ■
Ultra ■ LE 2.53DWS 5.6  Reaper ■ C/C++ C# ■ Fortran 2008 ■ Story ■
■ Homepage: https://canardia.com ■

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