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Arska134

Picked entity type

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When i pick entity with camerapick(), i need to make force in that point. It works, but when it tries to make force at ground, it crashes. How can i check if entity is right kind?

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Force at sky is fixed, by checking if camerapick returns something, but i somehow need to make that terrain isn't pickable. Ideas?

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I messed around little bit and i almost got it working. Now i only want to know how to get camerapick() not to pick player model.

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