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Need medieval character


Josh
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Steve's got something like it over at Arteria3D

 

 

http://www.arteria3d...s/Crusader.html

 

http://www.leadwerks...e__hl__crusader

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

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Maybe Steve could make a special version for you?

 

EDIT: Or mix and match?

 

http://www.arteria3d.com/Medieval-BASE-Customisable-Character/Medieval-Male-Core-Character-Pack.html

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

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I can't see the image it appears broken, however I may be able to create something for you. I'd need to see what you are after before I can say I can do it though. That's of course if you don't need it right away and you are interested. I'd estimate a 3 - 4 week time maybe a little more depending on the detail/animations you need. If not though that's cool!

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That's nice of you to offer. Do you have a portfolio online? The URL in your profile doesn't lead to anything.

 

I bought Steve's medieval customizable pack. I don't know if we will only use it for testing, or make full use of it, but we need something to at least fill in the blanks.

My job is to make tools you love, with the features you want, and performance you can't live without.

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Yeah I've recently stopped my web hosting as I'm going to change host as I realised I was getting ripped blind. I'm also doing a redesign of my site in the process and hasn't been my priority. I can send you some screens when I get home from work. I did the LECP zombie/animations and pretty much all of the art/animations for the FPS arms side of things too (not the baseball bat).

 

My recent blog has some images of some of the artwork I have created for my project (down below).

http://www.leadwerks...-mages-alchemy/

 

I'll get back to you later tonight with some more.

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hmm really hard to say as I can't do it all in one hit due to work etc. I'm guessing about 20-30 hours on the sculpt + poly painting (no weapons). 90% of the work is in zbrush as I just bake the normals + diffuse + ambient occlusion to the low poly.

 

Base mesh + UVW mapping 6 hours approx.

 

Animations is too hard to say as it depends what is needed a guess.

 

Initial rigging doesn't take too long, maybe an hour or so, however I always need to revisit this when I start animating. I do the two in parallel with each other.

 

Hope that helps, I could be a bit off with the numbers. There are a number of factors that would influence the time to do create it i.e. how much zbrush detail, animation count, errors exporting and how many energy drinks I've had =).

 

I have to do a female character for my game which I'll start soon which is of a similar nature. I'll make an effort to time myself.

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