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Dozz

Resize buffers

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After viewing Scarlet Thread Level Construction video blogs, one comment was mentioned that's on my todo list and I would like some advice on how to do it.

I would like to render the Framework to a smaller size buffer than the Graphics window. Not to avoid graphics being drawn over GUI panels as in the blog, but to then draw that buffer full screen. The reason being that I want my 2D HUD to be at 1920x1080 with faster 3D rendering from a smaller buffer, maybe half size that is drawn full screen. I can and did code this when not using Framework, but not sure the way to implement whilst using Framework.

In the C API PDF under Graphics, it's says calling Graphics a second time only resizes the backbuffer, but it resizes the Graphics window too. Any help is most welcome.

Dozz

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