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Oculus Rift


wayneg
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Guest Red Ocktober

YESSSS!!!! this is what i'm talkin' bout...

this IS the future of gaming... where first person becomes FIRST PERSON...

 

( now all we need is the "Bullet Impact Sensor" interface, and the "Headshot Decapitator" hardware addon... and our games will take on a reality hitherto unheard of in the annals of pc gaming )

 

--Mike

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I wonder how much effort would be required to support this for LE if any.

 

If you don't have to change anything about the rendering then you could probably implement it without official LE support as it comes with an API for the motion sensing and such.

 

However, I’m not sure if the rendering would have to be different for peripheral vision. I’d be interested to see if you could just change the camera view angle or if it is more involved like having the camera clip plane be rounded rather than flat.

However, I’m not sure if the rendering would have to be different for peripheral vision. I’d be interested to see if you could just change the camera view angle or if it is more involved.

STS - Scarlet Thread Studios

AKA: Engineer Ken

 

Fact: Game Development is hard... very bloody hard.. If you are not prepared to accept that.. Please give up now!

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