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Blender Export Question?


Von04
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I'm new to Blender. Does anyone know why when I export a model using the .fbx export option from blender, and then convert to .Gmf using the FBXtoGMF.exe, the model shows up all red? All the texutres are correct, it's just like the whole model has an entitycolor of red.

3d world studio. 3ds Max 8. GTX 260. Visual Studio 2010. Dual Core 2.6 Mhz processor.

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  • 2 months later...

FBX export works fine from Blender. But you have to use Blender correctly. I also had some difficultied to figure out how to assign textures correctly in Blender.

 

Here is the correct way to get Blender models to LE 2.5:

http://www.leadwerks.com/werkspace/topic/5588-parenting-the-bone-i-think/#entry48982

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