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Motion Blur In Frameworks

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I like the Frameworks commands and how easy they are to use. I think motion blur would be a nice little command for frameworks. I know motion blur is possible without frameworks, but it is a little complicated for beginners like me.

 

... although adding too many commands to the frameworks could be overwhelming to a beginner as well... Eh, I'll leave it to you, Josh!

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The Leadwerks 3 OpenGL 4 renderer already has per-pixel motion blur implemented. It looks really nice. However, the OpenGL 4 renderer will take more time to finish.

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Wow, that's very exiting. I've never been one to complain about graphics because I have no console and I never owned a computer that could display high-end graphics, but I have noticed that motion blur makes the gameplay a little different for most games. I'm sure LE3 will look fantastic with motion blur even though it has already been seen in LE2.

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The motion blur in LE2 was not per-pixel, so it didn't look as good. It just blurred things based on camera movement. The new one looks really lifelike.

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The Leadwerks 3 OpenGL 4 renderer already has per-pixel motion blur implemented. It looks really nice. However, the OpenGL 4 renderer will take more time to finish.

 

Nice to know that the OpenGL 4 renderer for LE3 is already in the works

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Thats indeed good news. Now we just need a LE3 beta to play around with and get used to how things are done.

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I started with OpenGL 4 two years ago. I wanted to research a few of new features.

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Very upsetting that all these great new features will never make it to Leadwerks 2! It's almost like you dumped it and threw it away because a new toy is about to be released.

 

Grrrrrr.

 

Mike

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Very upsetting that all these great new features will never make it to Leadwerks 2! It's almost like you dumped it and threw it away because a new toy is about to be released.

 

Grrrrrr.

 

Mike

Well, it was a matter of adding more features to something that was severely limited, or start building on a new foundation that will last longer and be more useful. Certainly never an easy decision.

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