Jump to content

Anisotropic Material


ParaToxic
 Share

Recommended Posts

Hey I would like to ask you where I can find the shader code for example changing the light model ( I think it's phong now ) ?

I can't find it in the mesh.frag shader, but I saw in the Lighting folder for example in the DirectionalLight.frag file , that there are some modifications, which looks like that what I'm searching for.But now the question is, which vertexshader do that lighting-pixelshaders use ?

I need to add the Tangent and Binormal variables to create a anisotropic material.

 

EDIT: I forget, it's a deffered renderer :D So is it possible to get the tangent in the lighting shader ? Caus' I need the normal ( is available ) and the tangent -> compute the binormal.

 

 

Thanks wink.png

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...