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fumanshoo

DOF and Lighting

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Just wondering because I haven't seen this yet, but is there dynamic depth of field and volumetric lighting in LE2 and if not, Leadwerks 3?

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I made dynamic DoF in GameLib. It's really easy to do in LE2: You just adjust the DoF near and far parameters in realtime, based on the camerapick. No FPS cost either.

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? we have godrays and DOF in LE2 in the framework commands... the DOF isnt dynamic but no reason that you - well maybe someone else - could not program it to be.

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I know we have these features, but I meant like spotlight volumetric lights. I was also hoping the dynamic DOF would also come with the engine. Maybe LE3 will have it because they are using GLSL 4.0. If they have per-pixel motion blur, I'm sure they will have features somewhat like this. Maybe even dynamic mesh features. I have no idea how to program stuff like that, but it looks interesting.

 

WAIT! Is it possible to make a spotlight or something like that "project" god rays? So that the god ray's source is the spotlight?

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