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Leadwerks 3 Beta Evaluation Kit

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Drag the Barbarian into your scene, then in the scene editor right click on SKIN_MESH and add script.

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Baught smile.png

It's more than 200$ , but because we don't necessarily need to use C++ with LE 3, it's a good package.

 

Let's hope to see adverts next days everywhere about LE3 , more youtube videos (demos and tutorials) ?

Perhaps a limited Free version (teenagers and kids even make complete games, tutorials ,scripts), so forums growing faster , more contributions ?

 

It's bright and growing future after seeing the script system, and today smooth/fast workflow smile.png

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I would say , buy it, it's like CrowFunding, but you have some product instead of nothing.

You'll help developp Leadwerks 3.

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Same question. I will buy the PC/Mac package probably tonight but I don't know if I really need the other two yet, mostly because I'm not making anything for sale for a while.

 

Edit: I would also like to see how the upgrade pricing will work.

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Just deleted barbarian from scene

Added barbarian to the scene

Clickes on "new scrip"

Choosen "Player.lua"

I launch the scene , nothing happens ??

 

what step could i have missed ?

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Good... it's peacful there.

 

Whats your problem ? If you go with Esenthel and dont want to support LE its fine but then maybe you should leave instead of spreading hate.

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Not at PC now but did you set as player controller under physics I think.

 

 

Just added character controller, but nothing ? could you try to do the same ?

 

And it's confusing : character controller in physics , i thaugh script was driving totally the character, but in fact not for physix part.

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Thanks adding AnimationManager it worked :)

It just crashed if i used my custom character having only one animation , it must be normal.

(I will try later on custom character)

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Ok i got animation playing.

 

Well i'll do with it and try to understand Lua script, but here is my feelling on LUA :

 

It takes lot of code if we consider "Player.lua" , "animationManager.Lua"

 

As AnimationManager.lua is for every animated character should it not been in the libraries compiled in C++ for more speed ?

Why does it makes sense to keep it Lua ?

 

I thaught also on some hight level functions :

- RotateToPlayerDirection(speed)

- MoveToPlayer(speed)

 

Well perhaps it will be to us to make them and perhaps put some Lua coding in C++ libs ?

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I really like this. It will take me a little while to save up, but I will definitely get it eventually. Runs really nice on my craptop and the only thing I want to know is how to get god rays... I liked LE2's god rays :(

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No offense YouGroove...but isnt all that stuff covered in the user guide? ..or in a handy PDF you got when you bought it?

 

If not..it should be...

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Guest Red Ocktober

god rays... lemme know how that works out Foo :)

 

--Mike

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lol now I'm not sure if god rays actually exist... anyways, I like the texture mapping... makes things much easier with tillable...

 

tileable*

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Just some feedback from the eval on my PC. Runs pretty well but there are some big hangups and occasional crashes when running DA. After entering through the doors before goblins attack there is a big lag. Same lag happens in other areas randomly and occasional crash. I know these bugs will be fixed but just giving feedback.

Pretty cool otherwise. Would like more info on navmesh generation and how it will deal with narrow paths like a small bridge that navmesh won't generate for.

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..interesting, but so far, not my cup of tea..also, massive FPS drop, from 125 down to 23 if i leave thing and do nothing, for about 10-15 minutes..

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