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LE3 Editor - improvements


Rastar
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Hope this is the right place for some wishes / improvements for the CSG editing:

 

As an example, suppose I want to create a unit cube.

 

1) I click on the cube primitve in the toolbar (OK).

2) Now, why can't I just draw it in the perspective view? Instead I have to draw it in one of the planar viewports. Or actually, in two to make it 1x1x1.

3) When starting to draw, it doesn't show the size. I first have to finish drawing something to see its size and can then resize it. That feels awkward.

4) The fields in the object's general tab should be navigable using the tab key. I have to click into every single field to change its value.

5) Personally, I would also prefer some fields for the object's size (in addition to the scale). My preferred workflow would be a) create unit cube (by drag'n'dropping from the toolbar, or by simply clicking in one of the viewports). To create a room floor, e.g., I would then simply enter the planned size, that would be much quicker than drawing it with the mouse.

6) I still find it uncomfortable to have to click on "Create" on the right - why? Selecting the Cube primitive should get me in creation mode, clicking in the viewport gives me my new cube - done!

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Total level creation from within perspective mode would be very much helpful.

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You can also right-click and a "Create" menu appears. I only added the "Create" button because I thought it might not be apparent what to do. It is kind of weird.

My job is to make tools you love, with the features you want, and performance you can't live without.

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I prefer the 3DWS way in that it just goes ahead and creates the primitive as soon as you let go of the left mouse button.

 

Every click or keypress saved adds to the fluidity of creation.

 

I must say that I am loving the much tighter integration of LE3 over LE2.

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Originally 3DWS had also this press Enter to create behaviour (at least in the Cartography Shop version), but then it was improved. Maybe LE3 Editor just repeats the history smile.png

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