Jump to content

What are you working on :


YouGroove
 Share

Recommended Posts

  • Upvote 2

Threadripper 2920X Gen2 CPU(AMD 12-core 24 thread) | 32Gigs DDR4 RAM | MSI Nvidia GeForce RTX 2070 Stock OCed | ASRock X399 Professional Gaming Motherboard | Triple M.2 500Gig SSD's in Raid0

Windows 10 Pro | Blender | Paint.NetWorld Machine | Shader Map 4 | Substance Designer | Substance Painter | Inkscape | Universal Sound FX | ProBuilder | 3D World Studio | Spacescape | OpenSky | CubeMapGen | Ecrett Music | Godot Engine | Krita | Kumoworks | GDScript | Lua | Python | C# | Leadworks Engine | Unity Engine

 

Link to comment
Share on other sites

I made this glass ...looks pretty good to me.

 

post-2229-0-83658700-1416544495_thumb.jpg

  • Upvote 3

Threadripper 2920X Gen2 CPU(AMD 12-core 24 thread) | 32Gigs DDR4 RAM | MSI Nvidia GeForce RTX 2070 Stock OCed | ASRock X399 Professional Gaming Motherboard | Triple M.2 500Gig SSD's in Raid0

Windows 10 Pro | Blender | Paint.NetWorld Machine | Shader Map 4 | Substance Designer | Substance Painter | Inkscape | Universal Sound FX | ProBuilder | 3D World Studio | Spacescape | OpenSky | CubeMapGen | Ecrett Music | Godot Engine | Krita | Kumoworks | GDScript | Lua | Python | C# | Leadworks Engine | Unity Engine

 

Link to comment
Share on other sites

I'd suggest maybe a nice specular map to give it scratches and nicks, but yes--looks good...

 

I added a few details..its only a slight difference but it looks more like glass.

 

post-2229-0-74992200-1416583450_thumb.jpg

  • Upvote 1

Threadripper 2920X Gen2 CPU(AMD 12-core 24 thread) | 32Gigs DDR4 RAM | MSI Nvidia GeForce RTX 2070 Stock OCed | ASRock X399 Professional Gaming Motherboard | Triple M.2 500Gig SSD's in Raid0

Windows 10 Pro | Blender | Paint.NetWorld Machine | Shader Map 4 | Substance Designer | Substance Painter | Inkscape | Universal Sound FX | ProBuilder | 3D World Studio | Spacescape | OpenSky | CubeMapGen | Ecrett Music | Godot Engine | Krita | Kumoworks | GDScript | Lua | Python | C# | Leadworks Engine | Unity Engine

 

Link to comment
Share on other sites

Dont ask xD

 

But now I want to biggrin.png ...

Threadripper 2920X Gen2 CPU(AMD 12-core 24 thread) | 32Gigs DDR4 RAM | MSI Nvidia GeForce RTX 2070 Stock OCed | ASRock X399 Professional Gaming Motherboard | Triple M.2 500Gig SSD's in Raid0

Windows 10 Pro | Blender | Paint.NetWorld Machine | Shader Map 4 | Substance Designer | Substance Painter | Inkscape | Universal Sound FX | ProBuilder | 3D World Studio | Spacescape | OpenSky | CubeMapGen | Ecrett Music | Godot Engine | Krita | Kumoworks | GDScript | Lua | Python | C# | Leadworks Engine | Unity Engine

 

Link to comment
Share on other sites

This is a continuation of the terrain map I was working on in a previous post:

 

Convex Map:

post-2229-0-27167400-1417833889_thumb.png

 

Flow Map:

post-2229-0-79984100-1417833952_thumb.png

 

Normal Map:

post-2229-0-51310100-1417834140_thumb.png

 

Slope Map:

post-2229-0-54670800-1417834198_thumb.png

 

Wear map:

post-2229-0-13623400-1417834255_thumb.png

*EDIT*

I made a change in the Device View for a different method of splat map output:

post-2229-0-69954400-1417841664_thumb.jpg

 

Splat Map:

post-2229-0-24290800-1417841746_thumb.png

Threadripper 2920X Gen2 CPU(AMD 12-core 24 thread) | 32Gigs DDR4 RAM | MSI Nvidia GeForce RTX 2070 Stock OCed | ASRock X399 Professional Gaming Motherboard | Triple M.2 500Gig SSD's in Raid0

Windows 10 Pro | Blender | Paint.NetWorld Machine | Shader Map 4 | Substance Designer | Substance Painter | Inkscape | Universal Sound FX | ProBuilder | 3D World Studio | Spacescape | OpenSky | CubeMapGen | Ecrett Music | Godot Engine | Krita | Kumoworks | GDScript | Lua | Python | C# | Leadworks Engine | Unity Engine

 

Link to comment
Share on other sites

  • 1 month later...

Currently porting my GUI lib to leadwerks and decided to port my console over.

017f90049a.png

 

It took a few tweaks but overall it was really easy to port over.

The text entry does move and clip text so you can see what you're doing if it's out of the boxs bounds, it also has carrat positioning, line wrapping and scrollbars are there too.

Parenting and dragging are supported.

 

Does anyone know if there is a keycode for the mousewheel up and mousewheel down in lua yet?

  • Upvote 2
Link to comment
Share on other sites

Does anyone know if there is a keycode for the mousewheel up and mousewheel down in lua yet?

 

If you are referring to the mousewheel being clicked, then you can use 'self.window:MouseHit(Key.MButton)' or 'self.window:MouseDown(Key.MButton)'. If you are referring to the mousewheel being scrolled, then use 'self.window:GetMousePosition().z'

  • Upvote 1

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

macklebee's channel

Link to comment
Share on other sites

If you are referring to the mousewheel being clicked, then you can use 'self.window:MouseHit(Key.MButton)' or 'self.window:MouseDown(Key.MButton)'. If you are referring to the mousewheel being scrolled, then use 'self.window:GetMousePosition().z'

 

GetMousePosition().z is what I was looking for, thanks!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...