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YouGroove

What are you working on :

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Yes, in the editor everything seems to be treated equally (i.e. like a model/entity) however when engine loads the map in game CSG meshes are collapsed into static optimised level mesh.

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Menu is slowly getting there.

 

10b3209459.jpg

 

Those assets look like something I bought ...but for another engine ... the "sci-fi level kit" from HedgeHog..

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Those assets look like something I bought ...but for another engine ... the "sci-fi level kit" from HedgeHog..

 

Probably is, It's from the unity asset store.

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Probably is, It's from the unity asset store.

 

Ah ...now that I realize that people actually use those assets im trying to change the coloring a bit ...among other things biggrin.png ... will just make my own space ship furniture with ProBuilder or whatever..

 

Good job on all the work you have been doing in Leadwerks though...I went back a bit in this thread .

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@BES :

Try a real modeler, you will work better and faster.

 

@Dan22 :

Snoop is copyrighted, but if you call him , who knows he could perhaps even sponsor your game laugh.png

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Creating a small apartment with some stuff from the workshop: a table and chair, and a SSAO shader.

 

26y0a4G.png

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Since water screens are needed now, here's some sneak peek I'm working on smile.png

 

post-13797-0-78130700-1424622652_thumb.jpg

 

All used shader/posteffect credits go to Shadmar smile.png

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Adding enemies to Leadwerks comunity project 3:

v13-cycles.png

[Work in Progress]

Shown in cycles renderer as I'm having a bit of an issue getting it imported correctly into Leadwerks

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Feast your eyes on the best weapon ever created on leadwerks....

 

...The Nyan Cat Gun!!!!

 

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An animated gate for some forum user.

Funny to make and easy to animate.

door.jpg

 

YG you should record some Blender tutorials for LE users. You seem to know it more than anyone else here.

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@Olby :

I use the very basics of Blender : Armature, rig and animations.

Nothing special or advanced is used to make these door animations.

 

If you are interested i can make step by step screenshots for that door system ?

Like these ones :

http://www.leadwerks.com/werkspace/blog/119/entry-1204-blender-modular-assets-making/

http://www.leadwerks.com/werkspace/blog/119/entry-1200-blender-making-curved-tubes-and-pipes/

 

I made some quick overview how to make any translation animations in Blender, just take a look at the pictures.

post-3271-0-50456700-1425163642_thumb.jpg

post-3271-0-42101000-1425164149_thumb.jpg

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I will make some particle map example using LE3 default materials showing cool effects using different parameters on particles or combining particle objects.

post-3271-0-61360800-1425172318.jpg

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