ChrisV 394 Posted October 3, 2015 Share Posted October 3, 2015 Much appreciated guys! New sky, also an overcast type this time. Would be soooo handy to have a color picker to finetune the fog, live in the editor. *** HINT HINT, Josh *** What i might do, is already upload the finished skyboxes on the workshop, and add new ones (update the pack) whenever i have a new one done. Sounds like a good plan, right? Quote Link to post Share on other sites
Thirsty Panther 456 Posted October 4, 2015 Share Posted October 4, 2015 Nice work Chris. I like the darker skies. Would work well for horror type games. Good idea to upload to the workshop. Quote Link to post Share on other sites
YouGroove 867 Posted October 4, 2015 Author Share Posted October 4, 2015 Another modular work, the key to fast level making, Quote Link to post Share on other sites
shadmar 1,172 Posted October 4, 2015 Share Posted October 4, 2015 A maze: Quote Link to post Share on other sites
YouGroove 867 Posted October 4, 2015 Author Share Posted October 4, 2015 Going more modular to maximum flexibility : Quote Link to post Share on other sites
YouGroove 867 Posted October 4, 2015 Author Share Posted October 4, 2015 Big environments to climb or jump from is great. Quote Link to post Share on other sites
ChrisV 394 Posted October 7, 2015 Share Posted October 7, 2015 Added a new skybox pack to the workshop! At the moment, there's only a couple of (overcast type) skies in the package, but i will frequently add new skies. This pack will have any type of sky you need: overcast, daytime (clouded, sunny), night time skies, skies for alien planets, and more. And, if you have any suggestions for a type of sky you want added, please tell me! Thanks and enjoy! http://www.leadwerks.com/werkspace/page/viewitem?fileid=531222819 Chris Quote Link to post Share on other sites
YouGroove 867 Posted October 9, 2015 Author Share Posted October 9, 2015 Halloween work. Quote Link to post Share on other sites
Josh 9,709 Posted October 9, 2015 Share Posted October 9, 2015 I love the pumpkin man! Quote Link to post Share on other sites
YouGroove 867 Posted October 9, 2015 Author Share Posted October 9, 2015 Modular work again Special trees for halloween Quote Link to post Share on other sites
xtom 117 Posted October 9, 2015 Share Posted October 9, 2015 Trees almost look like hands/fingers, extra creepy Quote Link to post Share on other sites
YouGroove 867 Posted October 10, 2015 Author Share Posted October 10, 2015 Trees almost look like hands/fingers, extra creepy Inspiration from Oblivion demonic realm , some should be animated and able to bend and attack with their branches spikes when the player passes nearby. Some custom Zbrush wall that should use detail texture shader. Quote Link to post Share on other sites
YouGroove 867 Posted October 10, 2015 Author Share Posted October 10, 2015 Some rocks decoration assets Quote Link to post Share on other sites
YouGroove 867 Posted October 10, 2015 Author Share Posted October 10, 2015 modular walls Quote Link to post Share on other sites
Einlander 280 Posted October 11, 2015 Share Posted October 11, 2015 Adding Specular Color and Gloss Maps to shaders to accomadate the new 3dcoat texture exports. Quote Link to post Share on other sites
YouGroove 867 Posted October 13, 2015 Author Share Posted October 13, 2015 First monster retopo, it is a small contest so i won't paint too much details. The eyes and mouth will use the glow effect. Quote Link to post Share on other sites
YouGroove 867 Posted October 14, 2015 Author Share Posted October 14, 2015 wolf color blocking Quote Link to post Share on other sites
YouGroove 867 Posted October 14, 2015 Author Share Posted October 14, 2015 Animation time for fire mage character Quote Link to post Share on other sites
epsilonion 23 Posted October 14, 2015 Share Posted October 14, 2015 Animation time for fire mage character Wish I could animate, tried several times but it gives me headache lol... Quote Link to post Share on other sites
YouGroove 867 Posted October 14, 2015 Author Share Posted October 14, 2015 Wish I could animate, tried several times but it gives me headache lol... It is just practice, and you have tools to help you like mixamo or you can buy animations (only animation retargetting is missing in LE3). coding time Quote Link to post Share on other sites
YouGroove 867 Posted October 14, 2015 Author Share Posted October 14, 2015 debugging time Quote Link to post Share on other sites
Einlander 280 Posted October 15, 2015 Share Posted October 15, 2015 Working on a shader to animate trees and leaves. The upload will take forever ... Quote Link to post Share on other sites
Rick 1,510 Posted October 15, 2015 Share Posted October 15, 2015 @YouGroove that reminds me of the game Rampage. Monsters and those buildings. Quote Link to post Share on other sites
YouGroove 867 Posted October 15, 2015 Author Share Posted October 15, 2015 that reminds me of the game Rampage. Monsters and those buildings. It would be more easy gameplay to code than FPS game. Quote Link to post Share on other sites
Angelwolf 105 Posted October 15, 2015 Share Posted October 15, 2015 Halloween work. Loving this model. What software are you using for these? Blender? Quote Link to post Share on other sites
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