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YouGroove

What are you working on :

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Much appreciated guys!

 

New sky, also an overcast type this time. Would be soooo handy to have a color picker to finetune the fog, live in the editor. *** HINT HINT, Josh *** tongue.png

 

What i might do, is already upload the finished skyboxes on the workshop, and add new ones (update the pack) whenever i have a new one done. Sounds like a good plan, right?

 

NewSkyBoxTest2_zpsjg0fdx5x.png

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Added a new skybox pack to the workshop!

 

At the moment, there's only a couple of (overcast type) skies in the package, but i will frequently add new skies.

This pack will have any type of sky you need: overcast, daytime (clouded, sunny), night time skies, skies for alien planets, and more.

 

And, if you have any suggestions for a type of sky you want added, please tell me! Thanks and enjoy!

 

http://www.leadwerks.com/werkspace/page/viewitem?fileid=531222819

 

Chris

 

Skywerks%202_zpsi8oh0bdc.jpg

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Trees almost look like hands/fingers, extra creepy

Inspiration from Oblivion demonic realm , some should be animated and able to bend and attack with their branches spikes when the player passes nearby.

 

 

Some custom Zbrush wall that should use detail texture shader.

wall.jpg

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First monster retopo, it is a small contest so i won't paint too much details.

The eyes and mouth will use the glow effect.

retopo.jpg

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Wish I could animate, tried several times but it gives me headache lol...

It is just practice, and you have tools to help you like mixamo or you can buy animations (only animation retargetting is missing in LE3).

 

 

coding time

coding.jpg

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@YouGroove that reminds me of the game Rampage. Monsters and those buildings.

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that reminds me of the game Rampage. Monsters and those buildings.

It would be more easy gameplay to code than FPS game.

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