YouGroove 867 Posted October 15, 2015 Author Share Posted October 15, 2015 What software are you using for these? Blender? Zbrush, caus it runs really fast on my small laptop. Quote Link to post Share on other sites
YouGroove 867 Posted October 16, 2015 Author Share Posted October 16, 2015 Wolf are finished, just need sound and effect ( + some retexturing later) The second character gameplay is stuck about fireball collisions bug ? if someone can have time to test it ? http://www.leadwerks.com/werkspace/topic/13415-collision-and-prefab-not-working/#entry94320 EDIT : to workaround the collision bug i just used a mode instead of a brush. Quote Link to post Share on other sites
YouGroove 867 Posted October 16, 2015 Author Share Posted October 16, 2015 Hitbox time. Kept simple for arcade game. Quote Link to post Share on other sites
YouGroove 867 Posted October 16, 2015 Author Share Posted October 16, 2015 Main gameplay is ok, it needs a fps player model. Quote Link to post Share on other sites
YouGroove 867 Posted October 17, 2015 Author Share Posted October 17, 2015 Player FPS color test. Quote Link to post Share on other sites
YouGroove 867 Posted October 17, 2015 Author Share Posted October 17, 2015 Ready for action (thanks tp Blender rigging with symmetry and auto weight) Quote Link to post Share on other sites
YouGroove 867 Posted October 18, 2015 Author Share Posted October 18, 2015 Restarting the game creating a new project to get correct results. I will have less time for the game and so much ideas unfortunatelly, i'll have to only keep essential gameplay and ffects , than perhaps extend the game after the contest. Quote Link to post Share on other sites
f13rce 186 Posted October 19, 2015 Share Posted October 19, 2015 Will be participating in the Halloween Game Tournament Had an idea where I could reuse some assets I made before... so why not? Here's some AI progress (no gameplay yet): Blue team vs Red team, people who die come back as zombie to kill anyone who is still alive. Every unit has different stats. Also started making a design document for this game (you can comment for feedback). I'm almost completely good to go. Quote Link to post Share on other sites
YouGroove 867 Posted October 19, 2015 Author Share Posted October 19, 2015 @Evayer It looks and move great. Some quick made additionnal monster Quote Link to post Share on other sites
YouGroove 867 Posted October 20, 2015 Author Share Posted October 20, 2015 Zbrush Dynamesh fun New mob wip for Halloween game. Quote Link to post Share on other sites
Angelwolf 105 Posted October 21, 2015 Share Posted October 21, 2015 Yikes, you're really fast with your modelling! Good job Quote Link to post Share on other sites
xtom 117 Posted October 21, 2015 Share Posted October 21, 2015 Wasn't sure I'd be able to put anything together in time for the Halloween comp but I've managed to get a playable game going. Nothing too complicated, just a simple collect the pumpkins game with wait-for-it zombies! I wanted to try and avoid guns/weapons for this and make it more of a light-hearted fun game, kinda like pacman-ish. Although with the zombies and the general look it will probably end up somewhere in-between. I added the leaderboards code in too and it seems to be working which is pretty cool. I think this will be called Halloween Pumpkin Run. Quote Link to post Share on other sites
Angelwolf 105 Posted October 21, 2015 Share Posted October 21, 2015 Wasn't sure I'd be able to put anything together in time for the Halloween comp but I've managed to get a playable game going. Nothing too complicated, just a simple collect the pumpkins game with wait-for-it zombies! I wanted to try and avoid guns/weapons for this and make it more of a light-hearted fun game, kinda like pacman-ish. Although with the zombies and the general look it will probably end up somewhere in-between. I added the leaderboards code in too and it seems to be working which is pretty cool. I think this will be called Halloween Pumpkin Run. Your game seems very similar to mine! Mine is also a pumpkin collecting game It will be interesting to see how they compare when they're done. Quote Link to post Share on other sites
f13rce 186 Posted October 22, 2015 Share Posted October 22, 2015 Got some camera movement and unit selection working. Commanding them is the next part Bonus: Arrows added Quote Link to post Share on other sites
f13rce 186 Posted October 27, 2015 Share Posted October 27, 2015 Changed the atmosphere, commanding of units, UI, added a free camera and more.. I'm pretty proud of this so far Full album here Quote Link to post Share on other sites
Sakru 57 Posted October 28, 2015 Share Posted October 28, 2015 Changed the atmosphere, commanding of units, UI, added a free camera and more.. I'm pretty proud of this so far Full album here Nice!! I want to try it out=). Do you have it on Launcher? Quote Link to post Share on other sites
f13rce 186 Posted October 28, 2015 Share Posted October 28, 2015 Nice!! I want to try it out=). Do you have it on Launcher? It's made with C++ so I cannot put it on the launcher (due to safety reasons) :/ But I will release it on November 4th where you can download it from here Quote Link to post Share on other sites
cassius 211 Posted October 28, 2015 Share Posted October 28, 2015 Safety reasons??? Quote Link to post Share on other sites
Sakru 57 Posted October 28, 2015 Share Posted October 28, 2015 It's made with C++ so I cannot put it on the launcher (due to safety reasons) :/ But I will release it on November 4th where you can download it from here Thank you! And here is some model I work on for my friends game. Quote Link to post Share on other sites
f13rce 186 Posted October 28, 2015 Share Posted October 28, 2015 Safety reasons??? Not as in health, but more to prevent virusses/keyloggers/etc @Sakru looks good! Are you going to keep it high poly or convert it to a detailed bump map? Quote Link to post Share on other sites
Sakru 57 Posted October 28, 2015 Share Posted October 28, 2015 Not as in health, but more to prevent virusses/keyloggers/etc @Sakru looks good! Are you going to keep it high poly or convert it to a detailed bump map? No, i will do Retopo in 3D-Coat so it will be low poly with detailed bump map. Quote Link to post Share on other sites
f13rce 186 Posted November 1, 2015 Share Posted November 1, 2015 Started integrating online multiplayer.. Needs some polishing but it's getting there Lobby: (the number is the current time in milliseconds to differentiate eachother) Perspective blue team: Perspective red team: Quote Link to post Share on other sites
reepblue 687 Posted November 1, 2015 Share Posted November 1, 2015 Coming out really nice! I hope someday we can make multiplayer games for the launcher, that would be pretty sweet. Quote Link to post Share on other sites
shadmar 1,172 Posted November 1, 2015 Share Posted November 1, 2015 Looks great Evayr Coming out really nice! I hope someday we can make multiplayer games for the launcher, that would be pretty sweet. Steamworks support simple P2P networking between steam users as well as lobby/matchmaking etc. look in header: ISteamNetworking.h https://partner.steamgames.com/documentation/api Maybe Josh will support this on the gameplayer in the future some day? Quote Link to post Share on other sites
ChrisV 394 Posted November 2, 2015 Share Posted November 2, 2015 Continued on a few more skies for my free skybox pack on the Workshop. SKYWERKS - Volume 2 by Chris V Here are a couple examples of the new skies i'll be adding soon: Quote Link to post Share on other sites
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