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2D Karl! Today finished with optimization, should work even Tetris.

1606 sprites! One sprite 6 vertex 2 triangle.

 

This is my simple 2D "engine", I may be selling it for $1.000.000, and buy a graphics card for Leadwerks Engine smile.png.

 

Need your help in testing. I want to make sure that not only works for me.

 

Camera move:

Up

Down

Left

Right

 

Hit Escape key to exit

 

System requirements:

Graphic card with support OpenGL 3.3 and shader model 3.0

 

Download

Release 2D Engine.zip

post-13485-0-00127900-1454326895_thumb.png

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Need your help in testing. I want to make sure that not only works for me.

 

2D Engine.exe - System Error

The program can't start because MSVCP140.dll is missing from your computer. Try reinstalling the program to fix this problem.

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Shouldn't it be 4 vertex 2 triangle? You would re-use a couple of vertices.

 

Looks good btw!

I'll give it a test

 

Yes, you are absolutly right. But I do not know for what reason I do not make the indexesph34r.png.

 

Thanks for test Brutile!

The error due to lack of microsoft visual c++ 2015 redistributable.

 

Update:

Added ebo smile.png

const float rect[] =
{
 x, y, 0.0f, 0.0f, 0.0f,
 x + width, y, 0.0f, 1.0f, 0.0f,
 x, y + height, 0.0f, 0.0f, 1.0f,
 //x, y + height, 0.0f, 0.0f, 1.0f,
 //x + width, y, 0.0f, 1.0f, 0.0f,
 x + width, y + height, 0.0f, 1.0f, 1.0f
};
GLuint elements[] = {
 0, 1, 2,
 2, 1, 3
};

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Trying to remake an old game I wrote in DBPro. It's based on the Cube (1997) movie. The prefab texture issue is giving me a real headache. I will need to put this aside since the textures can get screwed up even by simply reloading the map. sad.png

 

http://images.akamai.steamusercontent.com/ugc/368535525664117679/945A57903FF3FB8C98293327A16B6A2B2EE52BDF/

 

As a fan of this film since release I applaud this idea and can't wait to see how it develops.

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  • 1 month later...

I love these kinds of threads, its always interesting to see the small projects people are working on.

Here's my contribution, I've been carrying on working on PBR and thought it'd be nice to show it off with Crytek's Sponza.

 

CrytekSponzaPBR.jpg

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Today I decided to work on a remake of a popular map that was included in a cult-classic game:

 

Cq1Ox22.png

 

Name that map! tongue.png

 

It's just stock textures and the stock FPS player for now, but I hope to make this into a cool shooting game someday.

And yes: my intention is to remake the entire map! In all of it's Leadwerks 4.0 glory!

 

-Edit- This version is complete:

u5sXKBG.png

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Some very early work, showing the top floor/entrance to a small "sub-environment" of a zone in a game project I'm (slowly) working on. Just wanted to see how it might look in-engine, for scale. Seems a tad on the large side, now, but that's 'cause it's empty. There'll be more "breaking it up" when it's complete.

post-2130-0-27656800-1459009852_thumb.png

post-2130-0-56149100-1459009963_thumb.png

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A nifty video clip of running around in the environment I showed a couple posts back, with a very rough and ugly texturing job. Didn't want it to just look like rock everywhere. Need to work on how I want to texture these large set pieces for the final version. I'd like to use a vertex-blended multitexture approach; which I assume can be done with a shader, though I don't know if one exists, yet. That approach would allow for much better texture resolution.

 

I know it's not much to look at, but thought I'd share it anyway.

 

https://www.youtube.com/watch?v=qVBl8q1-R3s

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SD exported metals (courtesy of ScrotieFlapWack), silver,copper,steel mats rendered in LE

I will call them metal and gloss shaders, even tho they look like PBR they are not doing all the energy conservation stuff, only the gloss and reflection + ambient from cubemaps and fresnel term.

 

Reflection and specular reflection/gloss are blurred/spread based on roughness map.

Amount of environment reflection are based on metalness map.

 

metals.JPG

 

SD mats originally rendered in SD looked like this:

post-747-0-68078700-1459286668_thumb.png

post-747-0-94182700-1459286687_thumb.png

post-747-0-43726400-1459286704_thumb.png

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