Jump to content
YouGroove

What are you working on :

Recommended Posts

plus ...

 

terrain model sets done quit some time ago :

 

ss_image3.png

 

inDoor "usable" items some time ago :

 

ss_image5.png

 

inGame "gui" setup & stuff - w.i.p. :

 

ss_image4.png

 

... really ?! - i need to write freaking html to post images. cool.png

... congrats "future world" - from 'drag&drop' to 'open mini code window, write some stuff just to display an image'.

... ah, OK - automatism.

Share this post


Link to post
Share on other sites

We should have made a model sharing service, since users here often live from the same, free sources.

It would be great to have the asset store be incorporated into Leadwerks 3.

Share this post


Link to post
Share on other sites

Image_002.png

 

 

 

Pizza, mmmmmm...

 

H2_3.jpg

 

The London Underground roundel is a registered trademark isn't it?

Share this post


Link to post
Share on other sites

@ Red

Thanks man..graphics card on first 2 pics from the top is Intel GM 45, and new system hitting 40 FPS on given scene...quite good..last 3 shots are LE 2.x and card is nVidia GTS 450..if i run same scene on system used for first 2 shots, its peaking up to 600FPS..

 

@Mumbles

Yes, you are correct about London Underground roundel..that particular part of level is under repairing right now, so it will be no collision with any trademark thingy smile.png

Share this post


Link to post
Share on other sites

You would really need to see it for yourself to see the whole theme, but I am having some problems finding a good middle ground between spookiness from the blackness, and visibility.

Share this post


Link to post
Share on other sites

Some really nice stuff showing up in here, strangly alot of LE2 work which is good. I ended up back in LE2 today after creating some rock models and this is what i ended up with.

 

Only 5 different different objects in this scene and the rocks are all below 200 polys, the small rocks are below 100 polys.

 

Le2 is so amazing...

 

post-72-0-93786700-1364574316_thumb.png

 

Andy

Share this post


Link to post
Share on other sites
Not gonna rise to it....

Nope, the rocks you created looks really good.

You could make "multi rock" models next.

Share this post


Link to post
Share on other sites

Thanks, it's not a game or anything just simply a scene I mocked up using my rock models to see repeatability as there is only 3 rock models there. I dont have any intentions to make game from le2 unfortunately how ever much I miss its visual capabilities.

 

Multi rock?

 

Andy

Share this post


Link to post
Share on other sites

I am gonna finish my game in le2.

I may try to do a video for showcase but Don;t know much about the requirements invovled.

Share this post


Link to post
Share on other sites

I've done quite a few of them already, I spent quite a lot of time learning how to sculpt and design rocks. I did put a few screenies on here last year of some rocks and 'multi rocks' as you call them.

 

Andy

Share this post


Link to post
Share on other sites

@ yougroove ... these rocks are used differently and have the drawback to not scale very well - they are designed and work very well in a traditional level setup (think "KingKong" or "Tarzan" movie here) though. With CSG you want something like p.o.m. ... see the articles. hf happy.png

Share this post


Link to post
Share on other sites

Some really nice stuff showing up in here, strangly alot of LE2 work which is good. I ended up back in LE2 today after creating some rock models and this is what i ended up with.

 

Only 5 different different objects in this scene and the rocks are all below 200 polys, the small rocks are below 100 polys.

 

Le2 is so amazing...

 

post-72-0-93786700-1364574316_thumb.png

 

Andy

 

yes I agree, LE2 renderer is poetry, I understand it may make me look unhip to drool over graphical quality but *droool*

 

I think Josh misses it being in LE3 too! So that could be a good thing.

Share this post


Link to post
Share on other sites
Guest Red Ocktober

nice looking scene Andy...

 

--Mike

Share this post


Link to post
Share on other sites

Hmmm, le2 renderer was state of the art ... now its just what a 3d engine should deliver and "all other" do. However, i think josh made his point clear that he rather build the foundation for a new kick-*** renderer instead of forever adding stuff on. The le2 ssao is still pretty good though.

Share this post


Link to post
Share on other sites

@DigitalHax I'm liking the scene even though it's a bit hard to see. Posting shots of scenes like these can be a bit problematic.. a lot of people have badly calibrated monitors.. so sometimes it's better to brighten them up a bit, even if that loses some of the athmosphere..

 

@Andy that shot just rocks! Good scene for 5 objects, you make it look so easy smile.png

 

@Naughty Alien, pro stuff, I like the new style (no outlines) ... good luck with ep2!

 

 

... some really good stuff, i'm very pleased :D

Share this post


Link to post
Share on other sites
Guest Red Ocktober

very nice DH... reminds me of some of the scenes from Penumbra Overture (Frictional Games)...

 

--Mike

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...