Jump to content

Register abstract paths for Editor resources

Recommended Posts

Specifically for Vex, we store our assets as an external on our SVN, and keeping the Editor in the bin folder with the game executable.


Like this:

SVN Root/Assets

SVN Root/Bin/Editor.exe


For that reason, it would be great if we could add abstract paths to the Editor for loading resources from different places.




Share this post

Link to post

Right now you can set one path for everything to be loaded from, in Options>Paths>Game path.


One quick way to add more paths is you could create a script in the "Scripts/start/" folder and add the lines to register those extra abstract paths.


I actually always keep the editor in a separate folder from the engine, because the source code needs to be separate.

Share this post

Link to post

Having multiple paths is a nice idea. I really like good old Worldcraft, and how they have a million buttons and little windows for everything you do. Something like that with an ability to add paths would be nice.

Share this post

Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...