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Modo to Leadwerks grid units


BenH_76
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  • 4 weeks later...

THANK YOU! THANK YOU! THANK YOU!

 

I JUST purchased Modo 601/701 and was going to have to figure this out at some point.

 

I have so much to learn!!!

 

Mike

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Yeah, learning a new 3d app and a new engine at the same time is definitely a lot of information blink.png . I have been using Modo for a few years now, so I should be able to answer any questions about it if you have any. It is an amazing program once you learn it.

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Thank you. I will certainly take you up on your offer - if and when I have questions or get stuck.

 

TBH, I would love to know the best (and easiest) pipeline using Modo with LE3 for characters (with animations), props and levels.

 

Mike

MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 980 GTX with 16gb vram / SSD drives

MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1060 GTX with 8gb vram / SSD drives

Alienware Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1070 Ti with 16gb vram / SSD drives

My Patreon page: https://www.patreon.com/michaelfelkercomposer

My music for sale: https://www.tgcstore.net/category/513?format=all&perpage=30&textures=undefined&price=all&order=default&artists[]=87213

Custom synths and sounds - http://www.supersynths.com

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I haven't yet exported any animated characters into the engine yet so I am not sure. After I make my level I will start characters. I bought the ACS kit http://www.luxology.com/store/kits/acs/ which I will be using for all of them. Supposedly it is absolutely amazing.

 

As far as exporting standard assets and levels it is pretty straightforward, it just works. I am still experimenting with the best way to do lighting because as of now you can't bake lighting onto imported meshes inside Leadwerks. So right now I am planning on doing all of my lighting and lightmap baking inside Modo and then export the whole level at one time. We'll see how it goes. I wish I had more info for you but as you know creating all the art assets for an entire level by yourself can be very time consuming and I have mostly been creating art assets rather than exporting them too much yet. The solo developer must be very patient lol.

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I, too, bought ACS. Looks VERY cool!

 

Thanks for the info. I will share anything I discover.

 

Mike

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MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 980 GTX with 16gb vram / SSD drives

MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1060 GTX with 8gb vram / SSD drives

Alienware Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1070 Ti with 16gb vram / SSD drives

My Patreon page: https://www.patreon.com/michaelfelkercomposer

My music for sale: https://www.tgcstore.net/category/513?format=all&perpage=30&textures=undefined&price=all&order=default&artists[]=87213

Custom synths and sounds - http://www.supersynths.com

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Excellent. I was very excited about Modo and was ecstatic when I was able to purchase it (and take advantage of their affordable promo for 701).

 

Now I know I can ask questions and have at least a few people be able to answer.

 

I look forward to discussing Modo topics with all of you.

 

Mike

MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 980 GTX with 16gb vram / SSD drives

MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1060 GTX with 8gb vram / SSD drives

Alienware Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1070 Ti with 16gb vram / SSD drives

My Patreon page: https://www.patreon.com/michaelfelkercomposer

My music for sale: https://www.tgcstore.net/category/513?format=all&perpage=30&textures=undefined&price=all&order=default&artists[]=87213

Custom synths and sounds - http://www.supersynths.com

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I wish I had more info for you but as you know creating all the art assets for an entire level by yourself can be very time consuming and I have mostly been creating art assets rather than exporting them too much yet

 

It depends if you know how to go modular ? Levels can be created fastly this way.

-Combining houses parts and textures to make variation

-3D tiles

- modular rocks

etc ...

Stop toying and make games

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