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BenH_76

Modo to Leadwerks grid units

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I thought this might be helpful for any fellow Modo users. Here are the proper grid settings in Modo if you want 1 unit from Modo to be the same as 1 unit from Leadwerks...

post-6918-0-76722200-1364947816_thumb.png

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THANK YOU! THANK YOU! THANK YOU!

 

I JUST purchased Modo 601/701 and was going to have to figure this out at some point.

 

I have so much to learn!!!

 

Mike

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Yeah, learning a new 3d app and a new engine at the same time is definitely a lot of information blink.png . I have been using Modo for a few years now, so I should be able to answer any questions about it if you have any. It is an amazing program once you learn it.

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Thank you. I will certainly take you up on your offer - if and when I have questions or get stuck.

 

TBH, I would love to know the best (and easiest) pipeline using Modo with LE3 for characters (with animations), props and levels.

 

Mike

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I haven't yet exported any animated characters into the engine yet so I am not sure. After I make my level I will start characters. I bought the ACS kit http://www.luxology.com/store/kits/acs/ which I will be using for all of them. Supposedly it is absolutely amazing.

 

As far as exporting standard assets and levels it is pretty straightforward, it just works. I am still experimenting with the best way to do lighting because as of now you can't bake lighting onto imported meshes inside Leadwerks. So right now I am planning on doing all of my lighting and lightmap baking inside Modo and then export the whole level at one time. We'll see how it goes. I wish I had more info for you but as you know creating all the art assets for an entire level by yourself can be very time consuming and I have mostly been creating art assets rather than exporting them too much yet. The solo developer must be very patient lol.

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modo is the Best! wub.png I’ve rigged a bunch of characters without drama, yet to purchase ACS but its looks very promising.

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modo is the Best! wub.png I’ve rigged a bunch of characters without drama, yet to purchase ACS but its looks very promising.

 

Glad to see some Modo users here smile.png .

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Excellent. I was very excited about Modo and was ecstatic when I was able to purchase it (and take advantage of their affordable promo for 701).

 

Now I know I can ask questions and have at least a few people be able to answer.

 

I look forward to discussing Modo topics with all of you.

 

Mike

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I wish I had more info for you but as you know creating all the art assets for an entire level by yourself can be very time consuming and I have mostly been creating art assets rather than exporting them too much yet

 

It depends if you know how to go modular ? Levels can be created fastly this way.

-Combining houses parts and textures to make variation

-3D tiles

- modular rocks

etc ...

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