Josh Posted September 8, 2024 Posted September 8, 2024 @Andy90 @reepblue I took some screenshots from CS2 for reference. I am not sure how these are made. One thing I do notice is the all the textures are pretty desaturated, which probably helps prevent odd colors from standing out. Another interesting thing is they use a much higher resolution for small metal details, like a diamond plate floor or chain link, then they use for a concrete wall. I am guessing those textures are probably just one small piece that repeats at a high frequency. I don't really have any conclusions to draw from this, it's just some info you might find interesting. I 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Josh Posted September 8, 2024 Author Posted September 8, 2024 We are going to use CSG for the basic layout of the scene and then populate it with mesh details. This will provide the most reusability for people to modify the scene or make something new from it. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without.
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