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Rick

Model with multiple textures on it

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I bought a model of a character that has about 8 different materials to it. In LE2 as long as the material files the model was expecting were in the directory this all worked. In LE3 when I import the model and a material, then place an instance of the model in the scene, and drag the material over what should be the correct part of the model, it applies the material to the entire model. How can I use this model in Leadwerks 3?

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Do this in the model editor, and it will just apply the material to the picked surface.

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I didn't know you could do that in the model editor. Learn something new every day. Very nice!

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