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fbx import


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Textures are automatically converted to the Leadwerks texture file format (*.tex). Models are automatically converted to the Leadwerks model file format (*.mdl).

 

Those instructions CLEARLY state that graphic and model conversion is handled AUTOMATICALLY by Leadwerks. If this is so, what is the necessary procedure to allow Leadwerks to AUTOMATICALLY convert the model and texture(s) to Leadwerk's file types?

 

Mike

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Those instructions CLEARLY state that graphic and model conversion is handled AUTOMATICALLY by Leadwerks. If this is so, what is the necessary procedure to allow Leadwerks to AUTOMATICALLY convert the model and texture(s) to Leadwerk's file types?

 

Mike

 

Just drag and drop the files into your project folder (wherever you keep your Models/Textures).

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So if I drag and drop a FBX file, Leadwerks3 will automatically convert it to a .MDL with textures converted and animations intact?

 

Mike

MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 980 GTX with 16gb vram / SSD drives

MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1060 GTX with 8gb vram / SSD drives

Alienware Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1070 Ti with 16gb vram / SSD drives

My Patreon page: https://www.patreon.com/michaelfelkercomposer

My music for sale: https://www.tgcstore.net/category/513?format=all&perpage=30&textures=undefined&price=all&order=default&artists[]=87213

Custom synths and sounds - http://www.supersynths.com

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So if I drag and drop a FBX file, Leadwerks3 will automatically convert it to a .MDL with textures converted and animations intact?

 

Mike

 

Well drag your FBX file and your texture files into your appropriate project folders and Leadwerks will automatically convert them for you. I haven't imported animated models yet so I don't have any info on that front. Just create a test project and try importing various models. It is always to good to figure out your proper art pipeline workflow before you start your real project. Try importing some stuff and see how it works out for you.

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I tried the import, that is always ignoring the texture, I tried to drag into my project folder and nothing converts automatically, I tried with a single image file to the model and I tried with multiple image files to the model, in all cases, naked model, no textures. I am clearly doing something wrong, will start again this weekend and see what I am screwing up.

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I tried the import, that is always ignoring the texture, I tried to drag into my project folder and nothing converts automatically, I tried with a single image file to the model and I tried with multiple image files to the model, in all cases, naked model, no textures. I am clearly doing something wrong, will start again this weekend and see what I am screwing up.

 

The engine doesn't automatically create the material for you and apply it to your model, it just automatically converts the files to formats read by Leadwerks. ".mdl" for models and ".tex" for textures. Just right click on your texture and "Generate Material" . Then drag it onto your model http://www.leadwerks...-materials-r689 . If your model has multiple materials assigned to it I think you can apply them to the appropriate parts in the "Model Editor". Double click the model in the "Asset" view to open the "Model Editor". There you can also separate your animations http://www.leadwerks.com/werkspace/page/documentation/_/user-guide/model-editor-r16

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The editor can usually take a pretty good guess at what texture names mean, and automatically generate a material file. However, I can't comment on your situation specifically without seeing the actual files.

 

 

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I will tell you that I copied a folder with FBX models and their associated textures in jpg format and all were converted automatically. What was NOT converted or created were materials, so I have to create each one by hand which is a TOTAL pain in the tush!

 

Is there not a batch material converter/creator?

 

Mike

MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 980 GTX with 16gb vram / SSD drives

MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1060 GTX with 8gb vram / SSD drives

Alienware Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1070 Ti with 16gb vram / SSD drives

My Patreon page: https://www.patreon.com/michaelfelkercomposer

My music for sale: https://www.tgcstore.net/category/513?format=all&perpage=30&textures=undefined&price=all&order=default&artists[]=87213

Custom synths and sounds - http://www.supersynths.com

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The problem with this is that when it converts the model, almost all of them are a single object once converted and no child objects so I loose the "head", "body", "Shield" etc. I will have to find a way this weekend to get 'leadweks' a copy of my models (or rather just one or two) so you can see what is going on.

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Are you trying to apply the materials in the normal editor and it applies it to the entire model? If you double click the model to bring up the model editor then you should be able to drag the materials into the individual parts and have it work.

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