Jump to content
josk

Gobbo Soup - A small game demo

Recommended Posts

New Update, cleaned up some code hopefully better performance.

 

A small game being made to help me learn LE3 and Lua. I added Shadmar's Cel.Shader, to see what it would look like (not pictured).

 

Needs more game play elements which I have planned.

Sound effects need improving.

 

Any comments appreciated.

 

ad611481bf51182b1344928cc1bd24cc.jpg

 

The Gobbo's change direction when they are within certain range of a pivot using the :DistanceToPoint command.

On my laptop I noticed the Gobbo's take longer to turn round thus causing issues. I will have to change the way I do that.

Share this post


Link to post
Share on other sites

Screenshot looks nice. I'll check it out when I get home. I like seeing stuff like this. Gives me motivation and inspiration!

Share this post


Link to post
Share on other sites

Nice.

 

It is Lua or C++ ?

Design improvments :

- grass more cartoon like rocks (mix of cartoon and semi realistic textures look strange)

- use a irregular terrain mesh , better than flat plane

 

Anyway cool you finished a game even if small :)

Share this post


Link to post
Share on other sites

This was really choppy for me. Hard to play. No FPS listed so couldn't tell you what I got though.

Share this post


Link to post
Share on other sites
Guest Red Ocktober

ran fine on really low end pc setup here... what were you running it on Rick?

 

--Mike

Share this post


Link to post
Share on other sites

A computer :P

 

This is the same PC I do everything on. It runs many modern games so should be fine. I notice because of the choppiness sometimes the left click misses to register on the red/yellow/green buttons too.

 

Win 8 Pro

Pentium D 3 GHz

GeForce GTX 260

Share this post


Link to post
Share on other sites
Guest Red Ocktober

yup... definitely should run fast and smooth on a computer...

specially one with specs like yours...

 

i'm on an antiquated dell optiplex with an agp geforce 6200 (win vista)

and it seems to be running smooth here...

 

hmmmm... interesting...

 

--Mike

Share this post


Link to post
Share on other sites

Thanks for testing.

 

It can get a bit choppy on my laptop, I have a few idea's to hopefully get rid of it.

I noticed Aily's post

http://www.leadwerks.com/werkspace/topic/6874-lua-and-used-memory-grow/

I wonder if that has anything to do with it.

 

I need to clean the code up, I started this just seeing how to get an animated character to work and then just kept adding. This is not the way to make a game.

 

It is Lua or C++ ?

Design improvments :

- grass more cartoon like rocks (mix of cartoon and semi realistic textures look strange)

- use a irregular terrain mesh , better than flat plane

 

Lua used.

Consistant textures are needed, I thought the grass looked ok thoughts. Any thought anyone.

Flat plane can be changed, looking forward to LE3 terrain.

Share this post


Link to post
Share on other sites

Looks nice and works nice on my PC.

 

wodered what type of installer you used since it is only one file and starts the game directly.

Don't know if it installed the game files somewhere.

 

One other question.

Have you used the default lightning or do you use directional lights?

Share this post


Link to post
Share on other sites

Smooth graphics but clicking the coloured squares seems a bit random.

 

Robin

Share this post


Link to post
Share on other sites

The installer is SmartPacker Pro http://www.smartpacker.nl/smartpackerpro.html. Hope the link is ok to do.

Recommended and good customer service.

 

I did put a direction light in when I had shadows on the Gobbo's. Not sure if I left it in. i will check when I'm back from work.

 

Smooth graphics but clicking the coloured squares seems a bit random.

 

I will look at this, I uploaded a demo with the CelShader added but without the shader the Gobbo you click is highlighted. I wonder if the Gobbo wasn't clicked on.

 

I will upload the game without the Shader.

Share this post


Link to post
Share on other sites

Thanks ParaToxic, A few issues need sorting before taking it further.

 

 

One other question.

Have you used the default lightning or do you use directional lights?

 

I had some default lighting and then added a directional light. I will have a play with lighting a bit.

Share this post


Link to post
Share on other sites

I think the problems might have more to do with my code than the Lua garbage collector, I will have another look tonight.

 

My laptop specs are CoreDuo T7250 2GHZ 2gig memory Nvidia 8700M GT 32bitVista. Not sure if the laptop is up to it. I would have thought Ricks PC would run fine though.

Share this post


Link to post
Share on other sites

Could you update so that we can see the FPS? That'll give us a better idea of what I'm seeing, because maybe it's just the animation or something instead of the speed?

Share this post


Link to post
Share on other sites

I will upload a demo with FPS after work today.

 

I thought it could be the models poly size so I reduced the polys. I will change the model and see what that does, it could be the animation like you say.

Share this post


Link to post
Share on other sites

New demo uploaded, The gobbo's have 30 bones for animation. I'm not sure if thats a lot or not.

 

I tested the game with the Goblins from Darkness Awaits, slightly better performance on my laptop.

Share this post


Link to post
Share on other sites

UPS for me bounced from 6 - 20 but that's about as high as it goes.

Share this post


Link to post
Share on other sites

Updated the download.

I have cleaned up some code, it does seem to work better on my laptop. Still needs to run smoother though.

Share this post


Link to post
Share on other sites

This version works really good on my old laptop and gamer PC. I hit 60 fps (vsync on probably).

 

I really like the game concept and this game has good potential. The graphics also pretty good already. Looking forward to future levels and obstacles.

 

Some feedback:

  • Replace the green, red, yello button with icons: Block (stop), Walk (arrow), Run (2 arrows)
  • Map the help page to H instead of K. Also display a little text in screen to press H key for help.

Share this post


Link to post
Share on other sites

Thanks for the feedback.

 

Icon graphics sound good, the traffic light system was temp.

H for help will do, don't know what made me pick K.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...