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LE Larry


Rick
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I'm suggesting we have an LE Larry, which would be a plain human character scaled correctly as part of the engine. Maybe a couple basic animations or something. Just to give us a stand-in character and a better idea of normal scale to compare too.

 

Maybe even be able to toggle him showing in the model viewer to help us scale there.

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Using the barbarian to scale a non-fantasy game is somewhat trivial.

 

A) He is hunched over.

B) He has horns on his helmet.

 

So each time you use it to "scale" you have to figure out how much he is bent over and weather his horns account towards height.

It's tedious and if there was just a "base unit" life would be easier.

 

Yes we could just import one but I assume what Rick is looking for isn't something for release into games but as a developmental asset and seeing joints is a handy asset. Especially if your looking to get the model to animate cleanly.

Operation Mosquito

Recruiting 3d Modeller/Animator. (pm if interested)

 

It is the greatest of all mistakes to do nothing because you can do only a little. Do what you can. - Sydney Smith
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So each time you use it to "scale" you have to figure out how much he is bent over and weather his horns account towards height.

It's tedious and if there was just a "base unit" life would be easier.

 

That's sad, as other engines, propose to use your own different capsule for each character.

Stop toying and make games

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