Game Producer 4 Posted June 7, 2013 Soooo, take it I'd like to program my game in good ol' editor of mine (blide) using BlitzMax and forget all the... LE editor stuff. You know, similarly I could skip using editor in LE2. Would that be possible? Without too much magic preferrably... Quote Share this post Link to post
cassius 206 Posted June 7, 2013 Its c++ or lua officialy.But lua is not unlike bmax. Quote Share this post Link to post
Josh 8,451 Posted June 7, 2013 It seems like BRL has moved on to Monkey, so we don't provide official support for BlitzMax anymore. I've attached the binding code I use with the editor, but my declarations are inconsistent and incomplete: bmx.zip Quote Share this post Link to post
Game Producer 4 Posted June 7, 2013 Alritythen. Thx. LUA should be ok. Although I wonder if somebody is doing LE3 target for monkey (I know lumooja did back then something for LE2): http://www.monkeycoder.co.nz/Community/posts.php?topic=414 As for the Editor... is it actually required? Can I code & script things without it. Just curious. Quote Share this post Link to post
Josh 8,451 Posted June 7, 2013 You can do things purely in code, except for CSG brushes. The best aspect of the Lua script editor is that it has a debugger with code stepping. Quote Share this post Link to post
beo6 125 Posted June 7, 2013 One question about not being able to use CSG brushes purely in code: I was thinking about creating reusable blocks with prefabs that would include CSG and being able to place these premade blocks with code. Will that be possible and will the pathfinding still work since the CSG is already inside the prefab? Quote Share this post Link to post