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Game Producer

blitzmax programming..?

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Soooo, take it I'd like to program my game in good ol' editor of mine (blide) using BlitzMax and forget all the... LE editor stuff. You know, similarly I could skip using editor in LE2.

 

Would that be possible? Without too much magic preferrably... :)

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It seems like BRL has moved on to Monkey, so we don't provide official support for BlitzMax anymore. I've attached the binding code I use with the editor, but my declarations are inconsistent and incomplete:

bmx.zip

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You can do things purely in code, except for CSG brushes. The best aspect of the Lua script editor is that it has a debugger with code stepping.

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One question about not being able to use CSG brushes purely in code:

 

I was thinking about creating reusable blocks with prefabs that would include CSG and being able to place these premade blocks with code.

 

Will that be possible and will the pathfinding still work since the CSG is already inside the prefab?

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