Monkey Frog Studio Posted Thursday at 05:45 PM Posted Thursday at 05:45 PM I've run into an issue where the box light shows up in the 3D viewport, but doesn't in a test game. This often occurs after the box light has been placed and then, later, moved or rotated. So, if I create a box light and position initially, then run a test game, it shows up fine. But if I then move or rotate the box light, it fails to work in test game even though it continues to show correctly in the 3D viewport (see screen shot). 1 Quote Creating professional 2D and 3D content is my passion! Monkey Frog Studio
Monkey Frog Studio Posted Thursday at 06:42 PM Author Posted Thursday at 06:42 PM This appears to be happening when you tick Cast Shadows to False. Works fine if Cast Shadows is active. 1 Quote Creating professional 2D and 3D content is my passion! Monkey Frog Studio
Josh Posted 11 hours ago Posted 11 hours ago I can produce this error with this scene. You are right, it only happens when shadows are disabled... boxlighterror.zip 1 Quote Let's build cool stuff and have fun.
Monkey Frog Studio Posted 10 hours ago Author Posted 10 hours ago Glad this was helpful. 1 Quote Creating professional 2D and 3D content is my passion! Monkey Frog Studio
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