Qulex3 Posted 7 hours ago Posted 7 hours ago I cannot get the material names of brushes painted with vertex material painting using raycast due to insufficient API in the engine. Quote
Josh Posted 6 hours ago Posted 6 hours ago The mesh class has access to the materials array: https://www.leadwerks.com/learn/Mesh?lang=cpp However, the raycasting on brushes does not use the subdivided mesh, it uses the simple brush shape. This provides the exact same result but is much faster. So the way to do this would be to perform the raycast, and then check the brush visual mesh or meshes to see what the closest vertex to the picked point is. Let me see how this would look... Quote Let's build cool stuff and have fun.
Josh Posted 6 hours ago Posted 6 hours ago I am adding brush->meshes in the next build of the CPP lib. This will give you access to the visual meshes that are built to represent a brush entity. 1 Quote Let's build cool stuff and have fun.
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.