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AggrorJorn

Leadwerks Game Tournament 2

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Time is never enough. But time is a good constraint, though. Main concept of mine was done in first two days. But the further project progress, the harder development. Too many ideas and too few time for them. So my game will be very simple, without any art. AKA "game from programmer". :)

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Alright we are somewhat halfway through this tournament. Everybody still in the race?

 

I actually have less time in these 2 weeks than I did in the first tournament of 1 week. Never the less, I am making some progress.

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I have noticed that the days have been passing by way too fast. That being said, today is a BIG development day after work. Fingers crossed for productivity! I hope everyone is still doing well!

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I think I'm screwed for this one. Still don't have my desktop fixed. :(

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I wanna see some previews of your entries. Back when I was active on blender forums we used to have these sort of things and people were generally pro active with posting previews and with giving each other technical advice and encouragement online.

 

Makes it funner to watch too ^^

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Alright we are somewhat halfway through this tournament. Everybody still in the race?

 

I actually have less time in these 2 weeks than I did in the first tournament of 1 week. Never the less, I am making some progress.

 

Finaly maked connection CPP+Leadwerks2 Lua (terrible at my opinion, but works seems fine).

Working with main UI.

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I wanna see some previews of your entries.

 

Still nothing to show, works with core functions thise days.

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Mine's almost done. just need to add some sounds if I can, otherwise it will have to stay mute.

 

EDIT: it appears that my laptop has a combo microphone jack that cannot receive sounds from line in, and all the stores have closed that would have to required converter cable *sigh*. So I'm going to wrap it up now and leave the game mute.

 

So... uh... how do I submit what I've done?

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When the 28th of august is ending in your time zone then you can upload it to the asset store. Please make a little reply on this topic as well that you have uploaded your game. Looking forward to see what people have.

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I have submitted my game to the asset store. I tried to add sounds, but they ended up being annoying so I took them back out. that said, I hope you enjoy the game as it is biggrin.png

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Well, sorry to say I won't be able to finish my project, and at its current stage there isn't even enough worth showing. I tried an implementation of the Geo Clipmap algorithm for rendering large terrains (read: element "earth" ;-) , see e.g. http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter02.html for a description), but next to the fact that I had to relearn some long forgotten C++ skills and venture into shader programming for the first time, I simply couldn't put enough time aside for this project.

 

I will continue, however, and once it's done post it anyway to the Asset store.

 

Good luck to all remaining participants!

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I have found working a full time job ex. 6am to 5pm Monday through Friday with a one hour commute time both ways does not leave adequate time for any sort of successful development. I will definitely post my project to the asset store once complete but half completed core components is not worthy of entry. Best of luck!

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GreenFlask was quite good. That was definitely the most complete playable game.

 

I was also glad to see extensive use of the built-in mapping tools.

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Some good entry's.

 

None from me, real world means very little coding until after christmas.

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