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Huge levels


shadmar

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I would says lot of LOD steps on models.

LOD shaders, better as you come near, less expensive ones for distant models as you are far.

Some culling system also.

 

PC is powerfull , this scenes as they are static ; no characters and bones animations, animation states or character advanced AI and sensors : so you save lot of GPU/CPU power for static models display and effects indeed.

So this scenes are good , complex, not so incredible at final.

 

What shines, is how is put lightening on the level in terms of good deisign, all partciles/shader effects, and 3D artists with skills to make such great models and textures wink.png

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