Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Huge levels


Recommended Posts

I would says lot of LOD steps on models.

LOD shaders, better as you come near, less expensive ones for distant models as you are far.

Some culling system also.


PC is powerfull , this scenes as they are static ; no characters and bones animations, animation states or character advanced AI and sensors : so you save lot of GPU/CPU power for static models display and effects indeed.

So this scenes are good , complex, not so incredible at final.


What shines, is how is put lightening on the level in terms of good deisign, all partciles/shader effects, and 3D artists with skills to make such great models and textures wink.png

Link to post
  • 2 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Facebook Twitter Youtube Github Steam
  • Create New...