Jump to content

LE2 Abstract Dir Error (BMAX)


Cole Chapman
 Share

Recommended Posts

I has such errors when using non-latin paths to project.

 

Try this - create "myproject" in C drive root

Put there projects bmx file, shaders.pak and newton.dll

 

Framework leadwerks.engine
registerabstractpath(AppDir)
Graphics 800,600
createworld()
while not keyhit(KEY_ESCAPE) or Appterminate()
   RenderWorld()
   Flip()
wend

 

It mast to work, blitzmax+Leadwerks2 is very stable.

"Better" is big enemy of "good"

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...