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Terrain mipmap adjust

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The textures become really blurry after some distance, and look like super simple non detailled textures, so i would want them to be detailled instead and not mipmapped or at further distance, specially for a PC game.

 

It would be great to have terrain mip mapping slider adjustment.

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You can also hack the shader it by changeing

 

const float magicnumber = 0.646446609 / 2.0;

to something like :

const float magicnumber = 0.646446609 / 0.5;

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It terrain actual display suits you shadmar, this is cool.

It's a suggestion, and i could show some renders on another engine to just show how it looks better ?

 

Whatever suggestions are suggestions only.

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There's actually an undocumented command in the terrain class for this. See the header if you want to dabble.

 

The OpenGL 4 renderer will use 2048x2048 clipmaps, which look a lot better. The OpenGL 2 renderer is meant to be a fallback that runs everywhere.

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Is there a way to generate all undocumented commands and maybe put a list of them under an Undocumented category in the Command Reference? Not sure if that makes sense but it would be nice to see a list there.

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