Jump to content
Lethal Raptor Games

Set Global Lua Variable in Leadwerks 3

Recommended Posts

In LE2 the following code worked for setting a global variable in lua,

 

BP L=GetLuaState();
lua_pushobject(L,camera);
lua_setglobal(L,"camera");
lua_pop(L,1);

 

but in LE3 GetLuaState() and lua_pushobject() doesn't seem to exist...

Are there other ways to set global variables from c++ now? A command like GetCurrentCamera() would be useful... smile.png

Share this post


Link to post

I think if you make a new Lua project, then open up the VS solution and look at the code in there you can find a way to do this as.

Share this post


Link to post
lua_pushobject(Interpreter::L,camera);
lua_setglobal(Interpreter::L,"camera");
lua_pop(Interpreter::L,1);

Share this post


Link to post

Interpreter::PushObject(Object* o)

 

Almost every Lua function has an analog in the Interpreter class.

 

:D

Share this post


Link to post

It compiles now, but I get an unhandled exception at PushObject. ...I created this project in the editor as a C++ project by the way - does it need to be set-up as a Lua project in order to work? dry.png

Share this post


Link to post

Try this initialization code first:

if (Interpreter::L==NULL) Interpreter::Reset();

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...