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3d world studio


james1943
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I think you can export to obj or something? Then use something like UU3D to import that and convert to GMF. Then you have to have mat files with the same name as the textures you used because those names are inside the model as the textures to use, but LE requires material files and not just textures. I think that was the process I used. Make sure your textures are DDS with mipmaping I think it's called.

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