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simple Collision physics not working on model ?


YouGroove
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Perhaps it's not possible or i don't understand something.

Jst wanted to have some cylinder collision on a model i imported, after import i choose on physic panel cylinder for the model.

Strange "Fit Shape" seems not working in that case , and Physic view shows nothing and ingame no collision occurs ?

 

simple_cylinder_collision.jpg

 

So it is possible to have cylinder physic for some imported model ?

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The problem is the mesh itself was a child of an empty pivot. When you were fitting the shape, well, technically it was working right. I would consider that a bug, except that a physics tool is planned to be built into the model editor to simplify this process. I have never actually added physics to any entity in the editor that wasn't a model, the entire time I have used Leadwerks.

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