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Procedural Generation Possible?


ChudStuddley
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Yes it is... Here is some proof:

http://www.leadwerks.com/werkspace/topic/7426-my-game-project/

 

I don't believe the programming language restricts the ability to do that at all, there is a LUA random dungeon type tutorial that I don't think was finished, posted by a user as a blog of sorts here on the site, use the search feature :D

 

 

Regards

Patrick

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Yes it is... Here is some proof:

http://www.leadwerks.com/werkspace/topic/7426-my-game-project/

 

I don't believe the programming language restricts the ability to do that at all, there is a LUA random dungeon type tutorial that I don't think was finished, posted by a user as a blog of sorts here on the site, use the search feature biggrin.png

 

 

Regards

Patrick

 

Now if only I could find how he did that lol, Thanks for the reply!

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well... There is a Procedural Content Generation Wiki with a ton of very useful resources, I have been reading it over for a while now and learning a lot from it. There is also something a little more simple too and this might help you get started.

 

http://www.leadwerks.com/werkspace/blog/52/entry-882-lets-make-a-game-procedual-content-creation-part-01/

 

Its a lot less complex but you gotta start somewhere :P

 

I'm trying desperately to get into that whole topic of coding, well I am no programmer but I am attempting to learn to code as I am insanely interested with PCG and AI related things! :D

 

I hope that link helps you a little and here is the wiki I mentioned, it will have some articles that are more in depth and even some tutorials on there but you may have to dig around a little:

http://pcg.wikidot.com/

 

 

Regards

Patrick

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As you are free to program whatever you want, you can make all sorts of procedural content generators. There are no exact methods to creating something. But you could google for them and narrow them down to how other implemented them.

  • terrain
  • cave
  • weapon,
  • quests
  • dialog
  • story
  • enemy
  • building
  • city

I am currently looking into PCG quests after reading up on the dungeon generation methods and such, I hope I can actually implement these things into a demo of my own :D

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