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Vegetation and water?


Mycekralid
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Cool smile.png The vegetation question has been answered in Steam forum:

I want to take some time and implement something a little more advanced. Using geometry shaders, we can procedurally generate vegetation onto the landscape, or attach it to specific texture layers. I think there is a lot of potential here to do something completely new, so I don't want to dive in too quickly and write something that has to be replaced later.

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