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[Solved]PointLight illumination skewed


Tim Shea
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This problem has been bugging me for a while, and nothing I can find seems to fix it. The illumination from all the point lights in my scene seems to be skewed to one side of the actual light. I have tried adjusting the range and spot light direction settings, to no avail. I've also seen old references to a point light shadow offset property, but I can't find this in the editor.

 

The two screens show basically default settings (only diffuse color modified). I can replicate the issue with a brand new point light as well. In the first image, the light is clearly skewed to the left.

 

post-6776-0-45899800-1390083115_thumb.jpg

 

In the second one, the skew is different on one surface than another.

 

post-6776-0-22676400-1390083290_thumb.jpg

 

The scene has no directional lights, just ambient and point. Does anyone have an idea how to resolve this?

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Switching to static didn't fix it, so I tried looking at the shaders. I noticed that the issue only occurred with the diffuse+normal shader, not with the diffuse only, so I started playing with my normal maps. I'm not sure if the .tex files were somehow corrupted or what, but opening each of the normal maps and re-saving them fixed it. Thanks! I kept fiddling with settings but didn't think to try the textures themselves.

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